Script sprites now have bilinear filtering applied.Quadruple Stunt Bonus now works correctly Possible softlock in Sweet's Girl initial cutscene fixed Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitchįixed an occasional softlock in Mountain Cloud Boys - the player will not freeze after arriving to the meeting anymore Gym glitch ("You have worked out enough." showing infinitely) has been fixed Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission Temple and Queens are now correctly called on the police scanner PCM WAVE files with an ID3-TAG will now also work with the game PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz) User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz) With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed Muzzle flash will now show up when firing the last bullet from the clipĬoronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version.In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors).Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0 Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0 Toggling car lights on does not make windows invisible when viewed from inside anymore Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode) Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging). Vehicle lights do not get dark after being being initially lit anymore (like on PS2)ĭetached vehicle parts will now remain the same colour as the vehicle they came fromĭetached vehicle parts now render from both sides Numberplates are now bilinear filtered, resulting in a smoother look Holding a weapon will not cause some objects to be incorrectly lit anymoreīlown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)ĭirty cars are now able to get clean (like in 1.01)Ĭustom numberplates now show up correctly in all casesĬustom numberplates are now also allowed on bikes Weapons are now visible when viewed through a vehicle window Hunter interior does not dissapear when viewed through the glass door panelĭual rear wheels now show up properly (Yosemite, Tanker etc.) They now have a blurring effect present in VC and PS2 version of SA Helicopter rotors and plane propellers now work correctly.
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